Scratch as a Tool to Promote Computational Thinking in Technological Education
| dc.contributor.author | Núñez-Naranjo, Aracelly | |
| dc.contributor.author | Luis-Masabanda, José | |
| dc.contributor.author | Morales-Urrutia, Elizabeth | |
| dc.contributor.author | Gómez-Goitia, José | |
| dc.date.accessioned | 2023-12-20T21:49:47Z | |
| dc.date.available | 2023-12-20T21:49:47Z | |
| dc.date.issued | 2023 | |
| dc.description.abstract | The objective of this work is to improve computational thinking through the approach of algorithms in Scratch, thus giving a solution to the main problem detected, which is the case of knowledge of digital tools as a means for the development of computational thinking, this has led to the creation of a mobile application that teaches programming in Scratch. For the study, a mixed methodology with qualitative and quantitative approaches was used, and a pretest and a posttest based on exercises were applied to measure computational thinking. The following results were obtained as a starting point with the pretest, a value of 6.81, and at the end of the practice with the mobile application, the posttest assessment was 7.86, demonstrating a positive effect on the development of computational thinking. Therefore, it is concluded that the algorithms and the Scratch tool motivated the students and stimulated the development of computational thinking. | es |
| dc.identifier.uri | https://link.springer.com/chapter/10.1007/978-981-99-5414-8_48 | |
| dc.identifier.uri | https://hdl.handle.net/20.500.14809/6130 | |
| dc.language.iso | eng | es |
| dc.publisher | Smart Innovation, Systems and Technologies. Volume 366, Pages 525 - 533. | es |
| dc.rights | openAccess | es |
| dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | es |
| dc.title | Scratch as a Tool to Promote Computational Thinking in Technological Education | es |
| dc.type | article | es |
