Smart Glasses User Experience in STEM Students: A Systematic Mapping Study

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Advances in Intelligent Systems and Computing. Volume 1365 AIST, Pages 455 - 467. World Conference on Information Systems and Technologies, WorldCIST 2021. Virtual, Online. 1 April 2021 through 2 April 2021

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User experience (UX) is related to the feelings and emotions that people undergo when interacting with technology. This concept also applies to wearable devices, such as smart glasses, which have been widely adopted in a myriad of contexts in recent years. This paper analyzes the literature on user experience with smart glasses, with a particular focus on STEM educational settings. Our goal is to identify gaps and opportunities within this area and contribute to inform future research. To this end, we conducted a systematic mapping study of papers published between 2014 and 2020 indexed by four scientific databases and repositories: the ACM digital library, the IEEE Xplore, Scopus, and Web of Science. Our selection and systematic classification processes considered studies conducted in educational settings or with educational purposes. A total of 485 studies were initially identified and mapped. After revising and analyzing this set of publications, 51 studies were selected and further classified according to their research and contribution, and the educational setting in which they were conducted. This mapping study offers the first systematic exploration of the state of the art on user experience with smart glasses within the context of STEM education.

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