Rehabilitation of Children Affected by Attention Deficit Disorder

dc.contributor.authorRamos-Galarza, Carlos
dc.contributor.authorAcosta-Rodas, Pamela
dc.contributor.authorJadán-Guerrero, Janio
dc.contributor.authorBolaños-Pasquel, Mónica
dc.contributor.authorSaez-Delgado, Fabiola
dc.date.accessioned2022-06-20T18:49:59Z
dc.date.available2022-06-20T18:49:59Z
dc.date.issued2021
dc.description.abstractThis paper presents the conceptual development of a technological application for the treatment of children with attention deficit disorder (ADD). This technological application will consist on serious-gaming to stimulate the different levels of attention. The first level is focused in attention and stimulates it by identifying stimuli through tactile interaction with the user. The second level is selective attention, for which, the child must select a stimulus leaving the irrelevant stimuli aside. The third level will work on sustained attention, where the child must fulfill a game with a longer duration. The next level will contain an activity to stimulate alternating attention, where the child must solve two tasks by alternating the focus of attention. Finally, for the divided attention, it must be resolved two tasks at the same time. With this application it is expected to improve the child’s motivation in the treatment and provide an intervention tool for the clinician.es
dc.identifier.urihttps://link.springer.com/chapter/10.1007/978-3-030-58282-1_58
dc.identifier.urihttps://hdl.handle.net/20.500.14809/3306
dc.language.isoenges
dc.publisherAdvances in Intelligent Systems and Computing. Volume 1269 AISC, Pages 369 - 373. 3rd International Conference on Human Systems Engineering and Design: Future Trends and Applications, IHSED 2020. Pula. 22 September 2020 through 24 September 202es
dc.rightsopenAccesses
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/es
dc.titleRehabilitation of Children Affected by Attention Deficit Disorderes
dc.typearticlees

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