Interactive Software for the Learning of Mathematics in Elementary School Students in the Province of Tungurahua

dc.contributor.authorSánchez Sánchez, Paulina
dc.contributor.authorJácome-Amores, Ligia
dc.contributor.authorSancho, Cinthya
dc.contributor.authorSánchez Sánchez, Richard
dc.date.accessioned2022-06-12T00:56:31Z
dc.date.available2022-06-12T00:56:31Z
dc.date.issued2022
dc.description.abstractThis article shows a study on the impact of the development of a video game for the teaching of mathematics in elementary school students, developed mainly to strengthen knowledge as a new educational resource for teachers to give interactive classes changing the usual way in which they teach, which would cause the student's interest in learning. The methodology used was based on three phases: first, an exploratory research was carried out in the Gabriela Mistral institution in San Pedro de Pelileo (Ecuador), second, the video game was developed with an agile methodology, applying an adaptive algorithm in its architecture that helps the children's knowledge to be modified through the game, expanding the knowledge information they have. Finally, a determined group of students was evaluated to know whether or not the game contributed to their education and it was found that an increase of 27.78% was achieved in their knowledge, in relation to the levels they had with the conventional learning method.es
dc.identifier.urihttps://link.springer.com/chapter/10.1007/978-3-030-94262-5_15
dc.identifier.urihttps://hdl.handle.net/20.500.14809/3027
dc.language.isoenges
dc.publisherLecture Notes in Networks and Systems. Volume 379 LNNS, Pages 156 - 170. 1st Congress in Sustainability, Energy and City, CSECity 2021. Ambato. 28 June 2021 through 29 June 2021es
dc.rightsclosedAccesses
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/es
dc.titleInteractive Software for the Learning of Mathematics in Elementary School Students in the Province of Tungurahuaes
dc.typearticlees

Archivos