Por favor, use este identificador para citar o enlazar este ítem: https://repositorio.uti.edu.ec//handle/123456789/4159
Título : Narrative in videogame design. A starting guide
Autor : Cobos, Miguel
Salvador, Patricia
Fecha de publicación : 2022
Editorial : Proceedings of the 2022 IEEE 2nd International Conference on Advanced Learning Technologies on Education and Research, ICALTER 2022. 2nd IEEE International Conference on Advanced Learning Technologies on Education and Research, ICALTER 2022. Lima. 16 November 2022 through 19 November 2022
Resumen : The narrative is a literary genre that occurs silently in video games, as a present element that narrates the events while playing. When we decide to develop a video game, many things happen, from getting the idea, thinking of a story, defining rules, designing mechanics and programming, to name a few. At Indoamerica University, we have been developing video games for some years, using the latest trends in graphic and video game design, as well as the necessary software. In this way, after an analysis of the products generated, we have realized the absence of narrative in the design process. Based on this, we wanted to incorporate this genre from the beginning, so that it is considered in the design of each of the elements that constitute it. This work aims to guide those who begin this wonderful world of video game development, in a simple, understandable way, taking the first steps starting from the idea, the story, and incorporating the narrative for its design
URI : https://ieeexplore.ieee.org/document/9964824
http://repositorio.uti.edu.ec//handle/123456789/4159
Aparece en las colecciones: Artículos Científicos Indexados

Ficheros en este ítem:
No hay ficheros asociados a este ítem.


Este ítem está sujeto a una licencia Creative Commons Licencia Creative Commons Creative Commons