Please use this identifier to cite or link to this item: https://repositorio.uti.edu.ec//handle/123456789/4159
Title: Narrative in videogame design. A starting guide
Authors: Cobos, Miguel
Salvador, Patricia
Issue Date: 2022
Publisher: Proceedings of the 2022 IEEE 2nd International Conference on Advanced Learning Technologies on Education and Research, ICALTER 2022. 2nd IEEE International Conference on Advanced Learning Technologies on Education and Research, ICALTER 2022. Lima. 16 November 2022 through 19 November 2022
Abstract: The narrative is a literary genre that occurs silently in video games, as a present element that narrates the events while playing. When we decide to develop a video game, many things happen, from getting the idea, thinking of a story, defining rules, designing mechanics and programming, to name a few. At Indoamerica University, we have been developing video games for some years, using the latest trends in graphic and video game design, as well as the necessary software. In this way, after an analysis of the products generated, we have realized the absence of narrative in the design process. Based on this, we wanted to incorporate this genre from the beginning, so that it is considered in the design of each of the elements that constitute it. This work aims to guide those who begin this wonderful world of video game development, in a simple, understandable way, taking the first steps starting from the idea, the story, and incorporating the narrative for its design
URI: https://ieeexplore.ieee.org/document/9964824
http://repositorio.uti.edu.ec//handle/123456789/4159
Appears in Collections:Artículos Científicos Indexados

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