Please use this identifier to cite or link to this item: https://repositorio.uti.edu.ec//handle/123456789/3281
Title: Introducing Gamification in Professional Training
Authors: Alvear, Henry
Arias-Flores, Hugo
Ramos-Galarza, Carlos
Jadán-Guerrero, Janio
Issue Date: 2021
Publisher: Advances in Intelligent Systems and Computing. Volume 1326 AISC, Pages 343 - 353. 15th Multidisciplinary International Congress on Science and Technology, CIT 2020. Quito. 26 October 2020 through 30 October 2020
Abstract: The incorporation of game elements in non-game contexts is a subject of interest in various sectors, such as business, marketing, engineering, medicine, and military. Gamification and serious games have been involved in the rapid adaptation of professional training. The main goal of game thinking is to motivate and engage learners by using game-like techniques. This paper introduces gamification as an innovative approach for police officers to develop the required competencies for upholding the ethics, principles, and values that the Ecuadorian institution and society demand of them. The aim of gamification is to improve the quality and efficiency of the transfer from theory to real-life practice in police training. The paper focuses on the use of technology in a gamified virtual learning environment that simulates scenarios based upon common incidents reported to Ecuadorian police. The evaluation was conducted with 50 police officers. Our initial evaluation demonstrates that gamification has the potential to be scaled to force-wide proportions.
URI: https://link.springer.com/chapter/10.1007/978-3-030-68080-0_26
http://repositorio.uti.edu.ec//handle/123456789/3281
Appears in Collections:Artículos Científicos Indexados

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