Please use this identifier to cite or link to this item: https://repositorio.uti.edu.ec//handle/123456789/5724
Title: Escape rooms and breakouts: Novel educational strategies
Authors: Jadán-Guerrero, Janio
Chacón-Castro, Marcos
Aimacaña-Espinosa, Luis
Issue Date: 2022
Publisher: Handbook of Research on the Influence and Effectiveness of Gamification in Education. Pages 189 - 207
Abstract: The escape rooms and breakouts are immersive games in which the participants are locked in a room and must solve a series of puzzles to escape. In virtuality, these games have also aroused interest in the educational field as a learning tool to transform students from passive spectators to active participants. Immersive learning allows students to learn about a topic while practicing teamwork and communication. This chapter aims to explain how these tools work and describe the implementation process using digital educational resources available on the web. Some examples developed by the authors are mentioned, and the evaluation results concerning the students' motivation, satisfaction, and participation in a virtual environment are presented.
URI: https://www.igi-global.com/chapter/escape-rooms-and-breakouts/308753
https://repositorio.uti.edu.ec//handle/123456789/5724
Appears in Collections:Artículos Científicos Indexados

Files in This Item:
There are no files associated with this item.


This item is licensed under a Creative Commons License Creative Commons