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dc.contributor.authorNúñez-Naranjo, Aracelly-
dc.contributor.authorLuis-Masabanda, José-
dc.contributor.authorMorales-Urrutia, Elizabeth-
dc.contributor.authorGómez-Goitia, José-
dc.date.accessioned2023-12-20T21:49:47Z-
dc.date.available2023-12-20T21:49:47Z-
dc.date.issued2023-
dc.identifier.urihttps://link.springer.com/chapter/10.1007/978-981-99-5414-8_48-
dc.identifier.urihttps://repositorio.uti.edu.ec//handle/123456789/6130-
dc.description.abstractThe objective of this work is to improve computational thinking through the approach of algorithms in Scratch, thus giving a solution to the main problem detected, which is the case of knowledge of digital tools as a means for the development of computational thinking, this has led to the creation of a mobile application that teaches programming in Scratch. For the study, a mixed methodology with qualitative and quantitative approaches was used, and a pretest and a posttest based on exercises were applied to measure computational thinking. The following results were obtained as a starting point with the pretest, a value of 6.81, and at the end of the practice with the mobile application, the posttest assessment was 7.86, demonstrating a positive effect on the development of computational thinking. Therefore, it is concluded that the algorithms and the Scratch tool motivated the students and stimulated the development of computational thinking.es
dc.language.isoenges
dc.publisherSmart Innovation, Systems and Technologies. Volume 366, Pages 525 - 533.es
dc.rightsopenAccesses
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/es
dc.titleScratch as a Tool to Promote Computational Thinking in Technological Educationes
dc.typearticlees
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