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Campo DC | Valor | Lengua/Idioma |
---|---|---|
dc.contributor.author | Cobos, Miguel | - |
dc.contributor.author | Salvador, Patricia | - |
dc.date.accessioned | 2023-12-20T21:42:43Z | - |
dc.date.available | 2023-12-20T21:42:43Z | - |
dc.date.issued | 2023 | - |
dc.identifier.uri | https://link.springer.com/chapter/10.1007/978-981-99-5414-8_42 | - |
dc.identifier.uri | https://repositorio.uti.edu.ec//handle/123456789/6128 | - |
dc.description.abstract | Narrative is a literary genre that is developed in video games; it is presented as an element that narrates the events that take place while playing the game. When you decide to develop a video game, many things happen, from getting the idea, thinking about the story, defining the rules, designing the mechanics, programming, to name a few. At Indoamerica University, we have been developing video games for several years using the latest trends in graphic and video game design, as well as the necessary software. In this way, after analysing the products created, we noticed the absence of narrative in the design process. As a result, we wanted to incorporate this genre from the outset, so that it would be considered in the design of each of the elements that make up the game. | es |
dc.language.iso | eng | es |
dc.publisher | Smart Innovation, Systems and Technologies. Volume 366, Pages 457 - 469 | es |
dc.rights | openAccess | es |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | es |
dc.title | Proposal for the Inclusion of Narrative in the Video Game Design Process | es |
dc.type | article | es |
Aparece en las colecciones: | Artículos Científicos Indexados |
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