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    dc.contributor.authorVarela-Aldás, José-
    dc.contributor.authorMiranda-Quintana, Oswaldo-
    dc.contributor.authorGuevara-Maldonado, César-
    dc.contributor.authorCastillo, franklin-
    dc.contributor.authorPalacios-Navarro, Guillermo-
    dc.date.accessioned2022-06-29T16:28:28Z-
    dc.date.available2022-06-29T16:28:28Z-
    dc.date.issued2020-
    dc.identifier.urihttps://link.springer.com/chapter/10.1007/978-3-030-33614-1_5-
    dc.identifier.urihttp://repositorio.uti.edu.ec//handle/123456789/3409-
    dc.description.abstractModern education at different levels has integrated the use of technology as a teaching-learning assistant, especially in the initial stage of training because it motivates curiosity and helps the abstraction of knowledge. This paper presents the development of an educational robot using components of the Lego Mindstorms EV3 kit and a mobile app to interact with the student; the robot is build using two motors and two sensors, one to differentiate colours and the other one to measure proximity. The objective is to teach the different colours and explain the spatial position to children under five years old, while the screen of the mobile device interacts with the user. The results show the finished product, the data generated by a learning test, and a usability test, concluding that the robot fulfils its purpose, but requires certain improvements. © Springer Nature Switzerland AG 2020.es
    dc.language.isoenges
    dc.publisherAdvances in Intelligent Systems and Computing. Volume 1078, Pages 71 - 82. 1st International Conference on Computer Science, Electronics and Industrial Engineering, CSEI 2019. Ambato. 28 October 2019 through 31 October 2019es
    dc.rightsopenAccesses
    dc.rights.urihttps://creativecommons.org/licenses/by/4.0/es
    dc.titleEducational Robot Using Lego Mindstorms and Mobile Devicees
    dc.typearticlees
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