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dc.contributor.authorSalvador-Ullauri, Luis-
dc.contributor.authorSalvador-Acosta, Belén-
dc.contributor.authorRamos-Galarza, Carlos-
dc.contributor.authorAcosta-Vargas, Patricia-
dc.date.accessioned2022-06-28T23:10:27Z-
dc.date.available2022-06-28T23:10:27Z-
dc.date.issued2020-
dc.identifier.urihttps://link.springer.com/chapter/10.1007/978-3-030-50896-8_32-
dc.identifier.urihttp://repositorio.uti.edu.ec//handle/123456789/3372-
dc.description.abstractComputer engineering students have little interest in striving to understand the fundamentals of developing data structures at the origins of computing. In order to improve the learning of the Data Structure course, a strategy has been established for students to develop a simple video game in which the implementation of AVL trees, queues, and stacks shows the importance of using data structures during the development of computational applications. This work suggests a method to stimulate the learning of the essential elements of the software through the development of video games to emphasize the importance of the use of Data Structures. The students involved in this practice used graphic tools to represent the insertion and deletion operations that are performed on three types of Data Structures: AVL Tree, queue and stack. © The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2020.es
dc.language.isoenges
dc.publisherAdvances in Intelligent Systems and Computing. Volume 1211 AISC, Pages 212 - 217. AHFE Virtual Conference on Human Factors in Training, Education, and Learning Sciences, 2020. San Diego. 16 July 2020 through 20 July 2020es
dc.rightsopenAccesses
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/es
dc.titleDevelopment of video games to improve the learning of data structureses
dc.typearticlees
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