Por favor, use este identificador para citar o enlazar este ítem: https://repositorio.uti.edu.ec//handle/123456789/7058
Título : The Impact of Card Games on Enhancing Financial Education and Daily Life Skills for Older Adults
Autor : Chacón-Castro, Marcos
Rengifo, Jenny
Arias-Flores, Hugo
Jadán-Guerrero, Janio
Fecha de publicación : 2024
Editorial : Smart Innovation, Systems and Technologies. Volume 386, Pages 361 - 372
Resumen : Life expectancy is steadily increasing, and by the year 2030 it is estimated that one in six people in the world will be over 60 years of age. However, this aging population brings with it mental health challenges, with an alarming 20% of older adults facing mental disorders, with depression being the most prevalent. The purpose of this research article is to implement a gamified tool using pictograms to teach financial education to older adults. The methodology employed encompasses a literature review, the design of the gamified tool and the implementation of a pilot test with 11 older adults. According to the results obtained, they reveal that the game designed with pictograms is highly effective in the acquisition of financial knowledge and skills by older adults, thus concluding that gamification and the use of pictograms stand as valuable approaches for active and meaningful teaching, adapting effectively to different demographic groups.
URI : https://link.springer.com/chapter/10.1007/978-981-97-1552-7_24
https://repositorio.uti.edu.ec//handle/123456789/7058
Aparece en las colecciones: Artículos Científicos Indexados

Ficheros en este ítem:
No hay ficheros asociados a este ítem.


Este ítem está sujeto a una licencia Creative Commons Licencia Creative Commons Creative Commons