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dc.contributor.authorRipalda, Daniel-
dc.contributor.authorGuevara-Maldonado, César-
dc.contributor.authorGarrido, Alejandra-
dc.date.accessioned2022-06-28T23:14:09Z-
dc.date.available2022-06-28T23:14:09Z-
dc.date.issued2020-
dc.identifier.urihttps://link.springer.com/chapter/10.1007/978-3-030-51828-8_21-
dc.identifier.urihttp://repositorio.uti.edu.ec//handle/123456789/3373-
dc.description.abstractThis paper presents the results of the user experience test comparing a real functional application and a high fidelity prototype that used a Framework to design graphic user interfaces on mobile devices. This Framework links Nielsen’s heuristics with the principles of perception of Gestalt, offering to developers and usability experts, references to generate and evaluate mockups and prototypes. The constructive and evaluative model of the Framework allows to recognize usability criteria in visual components of the interfaces, during the initial phases of a project that uses agile software development methodologies, reducing the “trial - error” regressions. The experiment allowed obtaining data about satisfaction measures and specific user attitudes regarding the interfaces developed. © The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2020.es
dc.language.isoenges
dc.publisherAdvances in Intelligent Systems and Computing. Volume 1217 AISC, Pages 158 - 165. AHFE Virtual Conference on Usability and User Experience, the Virtual Conference on Human Factors and Assistive Technology, the Virtual Conference on Human Factors and Wearable Technologies, and the Virtual Conference on Virtual Environments and Game Design, 2020. San Diego. 16 July 2020 through 20 July 2020es
dc.rightsopenAccesses
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/es
dc.titleFramework based on gestalt principles to design mobile interfaces for a better user experiencees
dc.typearticlees
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