Please use this identifier to cite or link to this item: https://repositorio.uti.edu.ec//handle/123456789/3370
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dc.contributor.authorBorja-Galeas, Carlos-
dc.contributor.authorGuevara-Maldonado, César-
dc.contributor.authorAmagua, Miriam-
dc.date.accessioned2022-06-28T22:53:14Z-
dc.date.available2022-06-28T22:53:14Z-
dc.date.issued2020-
dc.identifier.urihttps://link.springer.com/chapter/10.1007/978-3-030-51828-8_50-
dc.identifier.urihttp://repositorio.uti.edu.ec//handle/123456789/3370-
dc.description.abstractThis research presents an interactive human-computer learning system model applying adaptive editorial design. The proposal aims to generate an interactive picture book and a mobile application based on user experience design (UxD). The results will be obtained using UX metrics and will have the particularity of working with the technique of participatory design and reticular deconstruction. This book includes its presentation as an audiobook and an editorial composition with pop-ups and pages to paint. © The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2020.es
dc.language.isoenges
dc.publisherAdvances in Intelligent Systems and Computing. Volume 1217 AISC, Pages 387 - 393. AHFE Virtual Conference on Usability and User Experience, the Virtual Conference on Human Factors and Assistive Technology, the Virtual Conference on Human Factors and Wearable Technologies, and the Virtual Conference on Virtual Environments and Game Design, 2020. San Diego. 16 July 2020 through 20 July 2020es
dc.rightsopenAccesses
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/es
dc.titleEditorial design of interactive picture book with mobile application based on uxd user experience designes
dc.typearticlees
Appears in Collections:Artículos Científicos Indexados

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