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    dc.contributor.authorZapata, Mireya-
    dc.contributor.authorGordón, Jacqueline-
    dc.contributor.authorCaicedo, Andrés-
    dc.contributor.authorÁlvarez-Tello, Jorge-
    dc.date.accessioned2022-06-20T01:56:12Z-
    dc.date.available2022-06-20T01:56:12Z-
    dc.date.issued2021-
    dc.identifier.urihttps://link.springer.com/chapter/10.1007/978-3-030-79997-7_18-
    dc.identifier.urihttp://repositorio.uti.edu.ec//handle/123456789/3259-
    dc.description.abstractThis work presents a robotic platform with mechanical movements of the head, torso, and arms interact in real-time through the “Tití app” that integrates game sessions to improve literacy skills, relating the development of a new learning scenario. The functionality of the app is based on the reading and writing errors proposed by the T.A.L.E test. The prototype developed for the dynamic interaction with the app, is controlled by an Arduino board, which manages the servo-motors and the Bluetooth communication to establish a wireless connection with a Tablet or mobile device that runs the app. The mechanical design and the control software development allow the execution of operations between the robotic prototype Titíbot and the Tití app. Its design form, function and context were considered to define each of its functions and customize the interaction to reinforce the scenario and context of application.es
    dc.language.isoenges
    dc.publisherLecture Notes in Networks and Systems. Volume 268, Pages 143 - 149. AHFE Conference on Human Factors in Robots, Drones and Unmanned Systems, and AHFE Conference on Human Factors in Cybersecurity, 2021. Virtual, Online. 25 July 2021 through 29 July 2021es
    dc.rightsopenAccesses
    dc.rights.urihttps://creativecommons.org/licenses/by/4.0/es
    dc.titleSocial Robotic Platform to Strengthen Literacy Skillses
    dc.typearticlees
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