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    dc.contributor.authorArias-Flores, Hugo-
    dc.contributor.authorSánchez-Gordón, Sandra-
    dc.contributor.authorCalle-Jimenez, Tania-
    dc.date.accessioned2022-06-20T00:30:07Z-
    dc.date.available2022-06-20T00:30:07Z-
    dc.date.issued2021-
    dc.identifier.urihttps://link.springer.com/chapter/10.1007%2F978-3-030-80091-8_67-
    dc.identifier.urihttp://repositorio.uti.edu.ec//handle/123456789/3240-
    dc.description.abstractThe change generated by the virtualization of activities due to the COVID-19 pandemic has transformed the way people participate in countless activities. Scientific conferences, like many other events, were forced by the circumstances to change from face-to-face to online overnight. The goal of this study is to identify the accessibility barriers that the platforms used by scientific online conferences pose for blind participants. The research methodology used was experiential introspection complemented by automated testing. Exploratory tests were conducted by a blind researcher using the JAWS screen reader. Besides, the accessibility evaluation tool WAVE was used to identify non-conformances with the web content accessibility guidelines WCAG. As a result, it was found in some cases a null level of accessibility and, in other cases, complexity was detected in the access to activities. As for no conformances with WCAG, two of the most prominent were empty links and the absence of headings for efficient screen reader navigation. The automated tool showed errors and alerts that need to be fixed in the teleconferencing platforms evaluated. It is presumed that, unfortunately, the moderately or even basic concepts for the participation of users with visual disabilities and blind are not being considered in the platforms used to host virtual scientific conferences.es
    dc.language.isoenges
    dc.publisherLecture Notes in Networks and Systems. Volume 275, Pages 563 – 570. AHFE Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, 2021. Virtual, Online. 25 July 2021 through 29 July 2021es
    dc.rightsopenAccesses
    dc.rights.urihttps://creativecommons.org/licenses/by/4.0/es
    dc.titleAnalysis of the Level of Accessibility of Scientific Online Conferences for Blind Participantses
    dc.typearticlees
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