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dc.contributor.authorCueva, Carlos-
dc.contributor.authorErazo, Kerly-
dc.contributor.authorNaranjo, César-
dc.contributor.authorSaá, Fernando-
dc.contributor.authorAndaluz, Víctor-
dc.date.accessioned2022-06-12T02:39:15Z-
dc.date.available2022-06-12T02:39:15Z-
dc.date.issued2022-
dc.identifier.urihttps://link.springer.com/chapter/10.1007/978-981-16-5063-5_58-
dc.identifier.urihttp://repositorio.uti.edu.ec//handle/123456789/3042-
dc.description.abstractLaboratory stations or modules are essential for the teaching-learning process, not having physical laboratories is a limitation for the educational and training process of future professionals. The use of virtual environments allows students to relate to these processes and replace the need to use a physical module partially or to complement their learning. The virtual environment has an interface like a video game, making students are attracted to the use of these tools; These virtual processes, like the real ones, are suitable for the immersion, inclusion, and subsequent evaluation of control techniques. With the use of the Unity 3D graphic engine, the typical laboratory pressure process is virtualized and through simple and advanced control strategies implemented in the Matlab software, it can be controlled with bilateral communication by shared memories.es
dc.language.isoenges
dc.publisherSmart Innovation, Systems and Technologies. Volume 256, Pages 713 - 723. International Conference in Information Technology and Education, ICITED 2021. Sao Paulo. 15 July 2021 through 17 July 2021es
dc.rightsclosedAccesses
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/es
dc.titleVirtual Environment of an Industrial Process for Learning and Teachinges
dc.typearticlees
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